PijarPractice studio · fictional design studyTrial class

Track 02

Interaction craft

Turn a decision into a useful response.

A useful control shows what changed and what can happen next. This exercise compares a silent save action with a saved state that remains visible. Feedback should also reach keyboard and screen-reader users.

What you will explore

  1. State & feedback
  2. Keyboard journeys
  3. Motion with purpose

This track includes one working introductory exercise. The remaining topics describe a possible learning path.

SaveSaved

Make something understandable.

An action, a meaningful status and a clear next step.

Pijar Academy · a fictional studio. Illustrative exercises, no accreditation, enrolment or testimonials.

Pijar’s design book

A study by Syafril · not client work